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	<description>A personal blog about the interests and actions of Frederik Hertzum</description>
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		<title>OpenGL 4.0 &#8212; am I allowed to implement it or not?</title>
		<link>http://firefield.wordpress.com/2010/06/07/opengl-4-0-am-i-allowed-to-implement-it-or-not/</link>
		<comments>http://firefield.wordpress.com/2010/06/07/opengl-4-0-am-i-allowed-to-implement-it-or-not/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 04:37:16 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=156</guid>
		<description><![CDATA[Reading the second page of the opengl version 4.0 specifications www.opengl.org, I thought something was strange: the first paragraph state (&#8230;) You may use this specification for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession of this specification does not convey [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=156&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Free nVidia drivers on Fedora 13</title>
		<link>http://firefield.wordpress.com/2010/06/07/free-nvidia-drivers-on-fedora-13/</link>
		<comments>http://firefield.wordpress.com/2010/06/07/free-nvidia-drivers-on-fedora-13/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 04:23:28 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=153</guid>
		<description><![CDATA[I have been running Fedora 13 on my computers since the day it was released, but have only just now realized that the experimental drivers it includes for nvidia gpus actually work. I initially thought it was just 2d that was accelerated and everything was done in gallium (it&#8217;s based on gallium ) fallbacks (which [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=153&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Why I will not be getting a SPARC based computer</title>
		<link>http://firefield.wordpress.com/2010/06/04/why-i-will-not-be-getting-a-sparc-based-computer/</link>
		<comments>http://firefield.wordpress.com/2010/06/04/why-i-will-not-be-getting-a-sparc-based-computer/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 01:10:11 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=146</guid>
		<description><![CDATA[I like SPARCs. I find them to be far superior to the x86 processors on, at least, a theoretical level, if not also on a practical level. Having said that I will likely never get one, unless a meteor hit me in the head with one. The reason is simple &#8212; they are, by far, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=146&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Public const, private non-const variables in C++</title>
		<link>http://firefield.wordpress.com/2010/05/31/public-const-private-non-const-variables-in-c/</link>
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		<pubDate>Mon, 31 May 2010 00:18:05 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=144</guid>
		<description><![CDATA[Have you have thought to yourself that you wanted to provide a readable version of a variable in the public area of a class in C++, but without providing a getter function? Well, that&#8217;s not possible, since you an only grant full access or no access to a variable, but you can do a hack [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=144&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>HTC Hero or why Android doesn&#8217;t (really) matter</title>
		<link>http://firefield.wordpress.com/2010/05/30/htc-hero-or-why-android-doesnt-really-matter/</link>
		<comments>http://firefield.wordpress.com/2010/05/30/htc-hero-or-why-android-doesnt-really-matter/#comments</comments>
		<pubDate>Sun, 30 May 2010 20:13:30 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=141</guid>
		<description><![CDATA[I got an HTC Hero in December &#8212; it&#8217;s a nice phone. I like it. I knew that Android 2.0 would be out not longer after I got my phone, so I checked the web to see if it would be possible to update the phone to the latest version (since frankly Android 1.6 is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=141&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Kernels for 32 bit x86 &#8212; compiling the kernel</title>
		<link>http://firefield.wordpress.com/2010/01/11/kernels-for-32-bit-x86-compiling-the-kernel/</link>
		<comments>http://firefield.wordpress.com/2010/01/11/kernels-for-32-bit-x86-compiling-the-kernel/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 21:22:43 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=129</guid>
		<description><![CDATA[This is the second part of my introduction on kernels for 32 bit x86 machines. In this part I will be looking into how to make a kernel, which takes advantage of a boot loader which complies with the multiboot specifications as defined by GNU[1]. This allows us to avoid messing about with moving into [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=129&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Kernels for 32 bit x86</title>
		<link>http://firefield.wordpress.com/2010/01/11/kernels-for-32-bit-x86/</link>
		<comments>http://firefield.wordpress.com/2010/01/11/kernels-for-32-bit-x86/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 00:32:07 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=120</guid>
		<description><![CDATA[The following is a short introduction to writing kernels for 32 bit x86 computers. I have taken up the topic over the weekend and have found that most of the introduction and documentation I have been able to get my hands on and lacking on the most basic things &#8212; it seems they expect you [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=120&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>A better make</title>
		<link>http://firefield.wordpress.com/2009/11/25/a-better-make/</link>
		<comments>http://firefield.wordpress.com/2009/11/25/a-better-make/#comments</comments>
		<pubDate>Wed, 25 Nov 2009 12:26:04 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=114</guid>
		<description><![CDATA[I&#8217;m implementing my own &#8216;make&#8217;-like build system in C &#8212; I call it builder. I&#8217;m wondering why people haven&#8217;t done it they way I (want to) do it. Instead of manually telling the builder what kind of project it is (library or executable) I determine that through the name of the project (if the first [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=114&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>To morfik or to make things work</title>
		<link>http://firefield.wordpress.com/2009/10/14/to-morifk-or-to-make-things-work/</link>
		<comments>http://firefield.wordpress.com/2009/10/14/to-morifk-or-to-make-things-work/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 11:32:44 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Shackled]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=107</guid>
		<description><![CDATA[I think it&#8217;s about time I bitch about Morifk (www.morfik.com). Morfik is a RAD (Rapid Application Development) tool, designed to make it easy to produce applications that reside on the net (in a browser to be accurate), allowing the programmer to do all the code in either Object Pascal, Visual Basic or C#. That idea [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=107&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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		<title>How to save the Playstation 3 platform</title>
		<link>http://firefield.wordpress.com/2009/03/22/how-to-save-the-playstation-3-platform/</link>
		<comments>http://firefield.wordpress.com/2009/03/22/how-to-save-the-playstation-3-platform/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 17:59:16 +0000</pubDate>
		<dc:creator>Frederik Hertzum</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://firefield.wordpress.com/?p=91</guid>
		<description><![CDATA[The PS3 has been around for some time now, and still it doesn&#8217;t have a lot of games. More annoyingly, most games for the platform are crap &#8212; either fully or compared to the Windows and Xbox versions of the games. A few of the games are decent &#8212; but they are not all over [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=firefield.wordpress.com&amp;blog=1378024&amp;post=91&amp;subd=firefield&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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